My personal blog for Virtua Fighter

A lot of the old assets are not working anymore in this blog. What I had intended for this blog to be, a very well-organized notebook for the latest version of Virtua Fighter will now be transferred over to a private discord. I might use this blog instead for a variety of VF articles.

November 21, 2012

[Akira] Fujin Chuten Hekirekichu

Default Stance (Flow Chart Image)
Fujinkyaku - Recovers Standing
                    Chutenshou - Recovers Standing
                                         Ha'ou Choumon - Recovers Standing
                                         Shichiseiho (Foreground) - Recovers Standing
                                                                                   Suisou - Recovers Standing
                                                                                   Shichisei Souyokuchu - Recovers Standing
                                         Shichiseiho (Background) - Recovers Standing
                                                                                   Suisou - Recovers Standing
                                                                                   Shichisei Souyokuchu - Recovers Standing

Fujin Chuten Hekirekichu is the name of the 3-part move.

Fujinkyaku
Low Strike recovers Standing
Frame Data:
Execution: 17 (2 Active)
G: -14
H: -3 (15 damage)
CH: +1
47 Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Chutenshou
High Strike recovers Standing
Frame Data:
Execution: 19 (3 Active)
G: +1
H: +4 (15 damage)
CH: +9
46 Total Frames (no contact)

Properties and Description: Sober (-1 Drink)

Miscellaneous Notes:



Ha'ou Choumon
Mid Strike recovers Standing
Frame Data:
Execution: 17 (2 Active)
H: opponent down (20 damage)

Properties and Description:

Miscellaneous Notes:






Shichiseiho
Maneuver to Shichiseiho recovers Standing
Frame Data:
G: -9  (-1 if Shicheseiho options are inputted)
H: -9  (-1 if Shicheseiho options are inputted)
CH: -4 (+4  if Shicheseiho options are inputted)
28 Total Frames

Properties and Description: Additional Strike Options

Miscellaneous Notes:




--------------------------------
Akira - Main Page / Index
 
Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
2.  VF5FSレタスメモアキラ ver.Aフレーム表 - Shichiseiho Frame Data.

[General] Side Turned

14 or less damage causing technique against a side turned character gives  +2 frame advantage.

15-24 damage causing technique against a side turned character gives  +3 frame advantage.

25 or more damage causing technique against a side turned character gives  +6 frame advantage.

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[General] +/- 14 Frame Situation

At -14 frame, a character cannot defend against majority of characters' fast strikes that execute 14 frames or less.

Version: VF5FS Version A.1

[Akira] Chusui

Default Stance (Flow Chart Image)
Chusui - Recovers Standing
              Kansuitai - Recovers Standing
              Kansuitai~Cancel - Recovers Standing
              Hachimon Kaida - Recovers Standing

Chusui
High Strike recovers Standing
Frame Data:
Execution: 12 (2 Active)
G: +2
H: +5 (10 damage)
CH: +8
27 Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Kansuitai 
High Strike recovers Standing
Frame Data:
Execution: 14 (2 Active)
G: -4
H: +4 (20 damage)
CH: opponent down (face up, feet toward)
43 Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Kansuitai~Cancel
Add caption
Frame Data:
G: -5
H: +1
CH: +4
28 Total Frames (no contact)

Properties and Description: The frame data represent fastest input of cancel (2).

Miscellaneous Notes:



Hachimon Kaida
Mid Strike recovers Standing
Frame Data:
Execution: 12
G: -8
H: -1 (12 damage)
CH: +3
39 Total Frames (no contact)

Properties and Description: Feet Position Change

Miscellaneous Notes:



--------------------------------
Akira - Main Page / Index
 
Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
2.  【システム】PKキャンセルのキャラランク - For the Kansuitai~Cancel Frame Data.

[General] +/- 0 Frame Situation

Also known as an Even Frame Situation.

Version: VF5FS Version A.1

[General] Maneuver

Place holder for Movement and Maneuvers.

Forward Dash
Back Dash
Forward Crouch Dash
Back Crouch Dash
Defensive Move
Offensive Move
Jump
Crouch
Walk
Run

Also known as maneuvers (term used for character specific movements).

Version: VF5FS Version A.1

[General] Throw

Placeholder for Throws

High Throw - 34 Frames Total for whiffed throws
Low Throw
Catch Throw
Attack Throw
Throw Combo
Ground Throw
Mid-Air Throw
Wall Throw

Version: VF5FS Version A.1

[General] Throw Combo

A throw option as part of another throw.

Version: VF5FS Version A.1

[General] Back Turned

A alternative stance or positioning for all characters where the character's back is facing the opposing character.

Version: VF5FS Version A.1

[General] Down (Face Up, Side Turned)

Less common down position.

Version: VF5FS Version A.1

[General] Down (Face Down, Side Turned)

Less common down position.

Version: VF5FS Version A.1

[General] Attack Throw

A throw option that is part of a strike.

Also known as hit throw.

Version: VF5FS Version A.1

[General] Stagger

Stagger is a type of status in which the character can reduce the length of recovery by pressing direction and button inputs.

There are several categories of  stagger.

Version: VF5FS Version A.1